Mahjong

Game Objective
The objective of the game is to be the first player on the table to complete a valid winning combination through the process of drawing new tiles and discarding unwanted tiles. Based on the combination a player achieves, different scores (or Fans) will be awarded to players.
The standard mahjong winning combination consists of 4 melds and 1 pair. A meld is achieved when a player forms a set of three tiles that:
- are identical, or
- are in running order and of the same suit (e.g. 3, 4, and 5 Dots)
A meld can also be achieved when a player forms 4 tiles. In the case of a 4-tile meld, all tiles must be identical (e.g. 4 White Dragons). Note that Melds can be formed when:
- a player completes the meld within his row of hidden tiles
- a player executes a Chow with an opponent's (limited to the opponent who are sitting to the player’s left) discard using 2 of his/her own tiles
- a player executes a Pung with an opponent's discard using 2 of his/her own tiles
- a players executes a Kong with an opponent's discard using 3 of his/her own tiles
Game Control
- Tile discard
- Single left click on the tile in the discard position
- Double left click on the tile in hand tile position
- Action button panel
When actions are available to players, system will prompt the action button panel. Mouse over the action buttons will highlight the set that will be used to make the chow/pung/kong. Player may also choose not to make the action by clicking the pass button - Seat wind and Prevailing wind display
Prevailing wind, or PW, is displayed on the table wind plaque located on the middle left corner of the screen
Seat wind, or SW, is displayed on the table wind plaque and player’s seat plaque. - Flower tile display
- Flower tiles collected during the game are displayed on the player seat plaque in the following convention
- No Flower: The player has not received any flower tiles, and this 1 Fan will be rewarded to this player for the flower tiles if he/she wins the hand at this state.
- Flower X 0: The player has received only non-seat/prevailing wind flower tiles, and thus no additional Fan will be rewarded to this player for the flower tiles if he/she wins the hand at this state.
- Flower X 1: The player has received flower tiles and one of them is matching with the seat wind or the prevailing wind, and thus 1 Fan will be awarded if the player wins the hand at this state.
- Flower X 2: The player has received flower tiles that include both the seat wind and prevailing wind flower tiles, or the player has collected one suit of flower tiles. If the player wins the hand at this state, he/she will be rewarded with 2 Fan for the flower tiles
- Flower X 4: The player has received two suits (red and black group) of flower tiles, and thus 4 Fan will be awarded if the player wins the hand.
Game Play
- For the first hand, the first player sitting at the table will be the dealer, or the East seat wind. The rest of the seat winds (South, West, and North) will be determined randomly. Dealer will be rotated counter clock wise after each hand.
- After the seat wind is determined, tiles will be dealt to each player at the table, with East seat wind player receiving 14 tiles and other players receiving 13 tiles each
- The game will begin with each player replace the flower tiles (if applicable) starting with the East seat wind player (Dealer). If a flower tiles is drawn from the wall again, then it will be immediately declared and replaced.
- After all flowers tiles being replaced for all players, Dealer will start the game by discarding a tile.
- Then, unless the tile is claimed by other players for Chow/Pung/Kong/Win, each player in turn will be dealt a new tile and then asked to make a discard. This process will continue counter clock wise from seat wind East, then South, West and North.
- If during the play, a discarded tile is claimed by another player for Chow/Pung/Kong, then the play continue from that players (thus skipping players who has not yet made actions for this round).
Game Actions
When a tile is discarded, any player can use this tile to make a meld in his/her hand. One exception is when the action to be made is a chow, in which case, only the tile discarded by the opponent sitting to the player’s left can be used. Please refer to section below for the actions available:
- Kong
- A kong is a set of 4 identical tiles of the same suit Concealed Kong
- A kong that is made up of all self drawn tiles.
- Unclaimed
- A kong that is made up of all self drawn tiles and not yet been claimed for the Kong bonus. Players will be prompted with the kong option every time they draws a new tile from the wall.
- Claimed
- When a new tile is picked by a player, and there are 3 of the same tiles already in players hand tiles, they will be prompted the option for a Kong. After the option is executed, a replacement tile from the opposite end of the remaining tiles will be given to the player, and continue with the regular game play process
- Exposed Kong
- A kong that is including a tile from opponent’s discard. There are two ways in which player can claim a exposed kong
- Type 1
- When a tile is discarded, and a player has 3 of the same tiles in his hand tiles, he/she will be prompted the option for a Kong. After the option is executed, a replacement tile from the opposite end of the remaining tiles will be given to the player, and continue with the regular game play process
- Type 2
- When a new tile is picked by a player, and there are 3 of the same tiles already in his exposed tiles (exposed pung), he/she will be prompted the option for a Kong. After the option is executed, a replacement tile from the opposite end of the remaining tiles will be given to the player, and continue with the regular game play process
- Pung
- A pung is a set of three identical tiles of the same suit
- Unclaimed pung
- An unclaimed pung is the pung that is made up of all self drawn tiles
- Claimed pung
- A claimed pung is the pung that is including a tile from opponent’s discard. When an exposed pung is made, the meld must be revealed to other players by displaying face up on the left side of the hand tiles
- Chow
- A chow is a sequence of 3 tiles in the same suit.
- Unclaimed chow
- An unclaimed chow is the meld that is made up of all self drawn tiles.
- Claimed chow
- A claimed chow is the meld that is including a tile from an opponent’s discard. Unlike other melds, the claimed chow can only be formed by discard of the opponent to the player’s left.
More than one player claim a discard
If there is more than one player try to act on the same discard, the priority will be:
- Used to complete a winning hand
- Used to make a kong or pung
- Used to make a chow
If two players try to declare the same tile to win, then the first player to the right of the discarding player wins.
Winning Combination
Please note all graphics are illustration of the winning combination or bonuses. They do not represent the only option for each type of hand. In addition, only the pattern listed in the bonus table may be added to the winning combination for additional Fan reward.
Thirteen orphans
Max
Greater honors and knitted tiles
5
Bonus
Earthly Hand
Max
- Won on the first discard made by the dealer, or
- Won on the first self drawn tile from the wall (supplement tiles can be played)
Mixed triple chow
No Terminals
1
- 1 of any suits, and
- 9 of any suits, and
- Honor tiles
Game Scoring
For each winning combination and bonus, Fan will be awarded to players according to the table above. To calculate the amount of winning, Fan will be converted to points and then times the base value set at each table. Refer to the following table for fan to point conversion:
Fan
Point
Note the amount shown above is subject to rake deduction. Any hand that scores 8 or more Fan in a hand will follow the same calculation. However, if a table is configured to have a max payout of 6 Fan per hand, then winning hand that scores more than 6 Fan will receive the amount as in 6 Fan.
Self Drawn VS By Discard
There are two types of payments to players when a player has declared a successful win, Win by a discard or Win by self drawn. This section explains the differences between them.
When a player wins the hand by claiming the discard from his/her opponents, this is called winning by discard. When this happens, the two non-winning players who have not contributed the last discard only need to make 50% of the required payment. The player who made the final discard will need to pay 100% of the required payment plus the additional remaining payment for other non-winning players (if applicable). Here is an example:
Player A discarded a tile caused Player B to win a 2 fan hand; Player C and Player D were also playing at the table
- 2 fan = 4 points
- C and D each needs to pay 2 points (4*50%)
- A needs to pay 8 points (4+4*50%+4*50%)
- B will collect 12 points (less any rake)
When a player receives a tile that the player uses to win the hand, this is called winning by self drawn. The player will receive 1 additional Fan (as stated in the bonus scoring). All non-winning players will make equal payments according to the Fan achieved for the hand.
Time Limit and Disconnection Policy
Time limit is the time allocate to players to complete an action. This will include decision on discarding one of the hand tiles and/or choosing a set for chow/pung/kong/win. The usual time limit is set in the range of 10-15 seconds.
In the event of a disconnection, players will still have the regular decision making time to reconnect. Should they not reconnect within that period, player will automatically draw one tile, and discard that tile. This continues until the player reconnects, or until his opponent wins the hand.
Legal Disclaimer
The rule described above is meant for a broad guideline of the mahjong game play at LiveGambler. Please contact customer support if you need further help in learning mahjong basics for all of our mahjong games.
Blue Cactus Enterprises Inc. reserves the final interpretation right to this game rule, and the right to change this game rule at any time without advance notification.
Copyright © 2007 Live Gambler All Rights Reserved
Beachfront Enterprise S.A., Costa Rica


