Big 2

Big 2 is a climbing card game that probably originated in the coastal area of China in the 1980s. It has become very popular across Hong Kong, Shanghai, Taiwan, Singapore, the Philippines, and several other areas in the region. To date, the popularity of the game has apparently spread to other Western nations. In general, many card players also call it ‘Chinese poker’ due to its origin and its utilization of poker hands. However, it should be clarified that it is actually a different game compared to the official Chinese poker, also called 13-Card Poker.
In Malta, the game is called Ciniza or Giappuniza in reference to its Asian origin. Elsewhere, the game is called by many names. In the United States and Australia, Big 2 is also known as Thirteen and Big Deuce. Vietnamese Americans prefer to call the game Top Dog, while Filipino players call it Pusoy Dos. The game is currently played casually and as a popular gambling game by about two to four players each round. The objective of Big 2 is for every player to aim to be the first to be able to get rid of all playing cards on hand.
Big 2 involves playing of several card combinations: pairs, single cards, traditional poker hands, and three of a kind. When a card player plays in a combination, only that type of combination could possibly beat it. For instance, you could only beat a pair by another pair. This way, many enthusiasts and fanatics of the card game assert that Big 2 has a sizable and exciting luck element. There is also an apparent room for skillful play because the players could easily learn techniques to best manage the cards that are dealt.
As a game of strategy and perfect timing, any player is never required to beat any card or sets of cards just because there is an opportunity to do so. The players should practice prudence, right judgment, patience, and instinct to pass, play, or keep their cards for better opportunities later in the game.
There are also opportunities for players to cheat or collude against each other. Those in collusion could realize massive and greater advantages over non-colluding opponents or players. The basic strategy of collusion is preservation of high control cards against non-colluders. Thus, colluders could use discreet signal techniques. Other cheating strategies include false shuffles, cold decking, and peeking. It is also significant to note that cheating and collusive techniques are also rampantly observed and applied on online Big 2 card games.
Thus, it is just right to assert that Big 2 is no less than an exciting and appealing game of strategy and power. Any misstep and wrong strategy could make any player struggle so hard to win and to survive. Online, Big 2 is fast becoming a card gaming and gambling sensation. You should try it out and for sure you would have a great time playing cards.
Original Big2
Big2 is a game for 2, 3, or 4 players in which each receives 13 cards. The object is to be the first to discard all your cards.
The player holding the lowest ranked card starts by discarding a card set that includes the lowest ranked card. For example, during a game involving 4 players 3
is the lowest. Each player, in turn, plays a higher card set or passes. This continues until 3 players pass. The remaining player then starts a new round with any card set. Passing doesn't prevent you from playing subsequent hands in the same round.
No player can Win or Lose more than he had at the start of the hand.
Winning
The game ends when 1 player finishes discarding ALL his cards.
Card Ranking
(example below in descending order)








In descending order, the cards are ranked 2 A K Q J 10 9 8 7 6 5 4 3 (hence the name, "Big2").
Again in descending order, suits go
making 3
the lowest card.















* if players have the same 5 cards 2,3,4,5,6 then the suits of 2 will be decided.
* if players have the same 5 cards 3,4,5,6,7 then the suits of 7 will be decided.
* J, Q, K. A, 2 is not a straight.




+ 
+ 

+ 
+ 





* if players have the same 5 cards 2,3,4,5,6 then the suits of 2 will be decided.
* if players have the same 5 cards 3,4,5,6,7 then the suits of 7 will be decided.
No player can Win or Lose more than he had at the start of the hand.
Example Of Play
Please Note: The direction of play is determined by the small arrow displayed at the top of the table.
The number of cards a player initiates action with must be followed by every subsequent hand. E.g. Had Player A discarded a pair, the remaining players (and A himself) could only play pairs in that round.
Let's say Player A begins by playing 3
by itself.
Player B can only follow with another single, say 9
.
Player C is now restricted to singles higher than 9
, that is, 9
and any 10, J, Q, K, A, or 2. If C holds no singles higher than 9
, (or, more likely, wishes to hold onto multiple higher cards for later rounds), she'll pass.
If D and A then pass, B wins the round and can open the next round with whatever he chooses.
The Assistant Rule
When a player has 1 card left, the previous player (the assistant) must play his best possible card set. The assistant can play a multiple-card set, or, if that's impossible, play his highest possible single card. If the assistant fails to do this, and the next player wins, the assistant covers everyone's losses and can't take money from other players.
AutoPass
When 2 of spade is played alone, or as part of a pair or 3-of-a-Kind, all opponents automatically pass. A player also passes if he/she holds fewer cards than the number of cards played in the preceding hand.
Betting
The number of cards remaining in your hand determines the number of points you will be required to pay. The player that wins the hand will start the betting and the betting will follow the direction of play at the table.
Example: The direction of play is to the left. At the end of a hand each player has the following number of cards:
(winner)
Player B wins the game and therefore initiates the betting. The betting round will proceed as follows.
In the above example:
Player B would win 8points.
Player C would win 4points.
Player D would lose 8points.
Player A would lose 4points.
Low In Cash
For Example: - After a game is played ($1.00/card value), Player A is left with $10.00 on the game table, therefore Player A is not able to win or lose more than $10.00.
Disconnection Policy
If you disconnect, you have the duration of the hand to reconnect and resume the hand. The hand will progress even if you've been disconnected. It is up to the player to ensure his connection is reliable. LiveGambler cannot be help accountable for any funds lost due to disrupted gaming.
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