Si Ki Pi

Si Ki Pi is a card game for 2-10 players; each table requires a minimum of 2 players to start a game. At the start, each player receives 4 cards, 2 in the front group and another 2 in the back group. Once arranged, players will compare group-against-group with each other.
If the ranking of front group is higher than the back group, it will be consider as 'Invalid Hand', and automatically player will lose to other players.
If Player A and Player B are both holding "A, 9" in the Front group, then the win/loss will be determined by the ranking of the back group. In the other way round, if Player A and Player B are holding same point, for example "K, 9" at their Back group, the win/loss will be determined by the ranking of their Front group. If the Player A have higher card rank in the front and back group compared with Player B, then Player A will be the winner. If 2 players have same ranking in both groups(Front and Back) or each of them win one of the group in their hand, the game will be considered as "Hand-tied" (no win/loss).
Front Group:
Back Group: 
If the player does not have 'pair', the system will arrange the Back group's card point as high as possible.
Example 1: K, Q, A, 8, the system will arrange A, 8 in the Back group and K, Q in the Front Group.
Front Group:
Back Group: 
Example 2: 5, 6, 7, 8, system will arrange 7, 8 in the Back group and 5, 6 in the Front group.
Card Ranking
For S.K.P games, players will compare Four-of-a Kind first, follow by Pairs and lastly Card points.
Four of a kind and Pairs
Four of a kind




1 Pair




In S.K.P, players only compare card ranking, suites are not being compared.
Card points
9 POINTS 8 POINTS 7 POINTS 6 POINTS 5 POINTS







In S.K.P, players only compare card rankings; suits are not being compared.
4 POINTS 3 POINTS 2 POINTS 1 POINTS 0 POINTS








In S.K.P, players only compare card rankings; suits are not being compared.
Special Card and Bonuses
*If a player has 8 or 9 points in the front group
(Example: J, 8), he gets a Double bonus.
*If a player has Pairs in the front and in the back group
(Example: 4 4, Q Q), we call this a "BaoBao", he gets a Triple bonus.
*If player is holding Four-of-a-Kind, we called this a "SKP",
5-times bonus will be given.
Additional Rules
All players will not win/lose more than the table money the player has at the start of each game.
Disconnection Policy
If player are disconnect from the game client, he has the duration of the hand to reconnect and resume the hand. The hand will progress even if he has been disconnected.
If player is disconnected from the game client or unable to act within time, the cards will be played automatically by system for that particular hand. The system will always arrange the highest card set in the back group.
Example: If the player has a pair, for example, 8, 8, K, A the system will arrange ' 8 pair' in the Back group, and A, K in the Front group.
Time Out Policy
Players will be given 20 seconds to arrange their Front & Back groups, if players are unable to do it within the given time (or known as Time Out), computer will auto-arrange for him.
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Beachfront Enterprise S.A., Costa Rica


